Jobs refer to those martial paths that thrived in former times but have since fallen into disuse. Recent developments, however, have occasioned something of a revival in their popularity.
By achieving sufficient mastery in a certain class, adventurers will be able to begin undertaking the mantle of a related job. For instance, gladiators may rise up as paladins, stout swordsmen who shield comrades from harm; thaumaturges may aspire to become black mages, masters of offensive magic; while conjurers may find a new calling as white mages, masters of healing.
The foremost appeal of jobs is the unparalleled degree of specialization they offer. Their potential is best realized in party situations, where having well-defined roles is the key to success. There can be no doubt that jobs shine the brightest in the company of others.
- Dark Knight
- Black Mage
- White Mage
|Disciplines and (Jobs)|
|Disciples of War||Archer (Bard) • Gladiator (Paladin) • Lancer (Dragoon) • Marauder (Warrior) • Pugilist (Monk) • Rogue (Ninja)|
|Disciples of Magic||Arcanist (Summoner • Scholar) • Conjurer (White Mage) • Thaumaturge (Black Mage)|
|Disciples of the Land||Botanist • Fisher • Miner|
|Disciples of the Hand||Alchemist • Armorer • Blacksmith • Carpenter • Culinarian • Goldsmith • Leatherworker • Weaver|