- Archers start their adventures in Gridania.
With a bow in hand and a quiver on his back, the archer strikes at the enemy from afar. In Eorzea, two schools of archery have risen to prominence: that of the longbow sentries of the Elezen military, and that of the shortbow hunters among the Miqo'te.
Archers constantly assess the battlefield in order to determine the most advantageous ground from which to loose their arrows, as well as the nature of the shaft, point, and fletching best suited to their foe. It is said that master archers are capable of showering their targets with a veritable deluge of death well before a counterattack can ever be mounted.
The enduring popularity of the bow is a testament to its elegant design, but this simple weapon would be of little worth without the surpassing skill of those who master it. Projectile techniques such as high-angle fire enable archers to assail their foes with deadly precision even at a great distance.
|Disciplines and (Jobs)|
|Disciples of War|
|Archer (Bard) - Gladiator (Paladin) - Lancer (Dragoon) - Marauder (Warrior) - Pugilist (Monk)|
|Disciples of Magic|
|Arcanist (Summoner, Scholar) - Conjurer (White Mage) - Thaumaturge (Black Mage)|
|Disciples of the Land|
|Botanist - Fisher - Miner|
|Disciples of the Hand|
|Alchemist - Armorer - Blacksmith - Carpenter - Culinarian - Goldsmith - Leatherworker - Weaver|