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Alchemist

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Alchemist

Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous waters─from curative concoctions to potent potables.

The Ul'dahn school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.

Notes Edit

Alchemy, originally derived from the Ancient Greek word khemia (Χημία) meaning "art of transmuting metals", later arabicized as al-kimia (الكيمياء), is both a philosophy and an ancient practice focused on the attempt to change base metals into gold, investigating the preparation of the "elixir of longevity", and achieving ultimate wisdom, involving the improvement of the alchemist as well as the making of several substances described as possessing unusual properties. The practical aspect of alchemy generated the basics of modern inorganic chemistry, namely concerning procedures, equipment and the identification and use of many current substances.

Alchemy has been practiced in Mesopotamia (comprising much of today's Iraq), Egypt, Persia (today's Iran), India, China, Japan, Korea and in Classical Greece and Rome, in the Post-Islamic Persia, and then in Europe up to the 20th century, in a complex network of schools and philosophical systems spanning at least 2500 years.


Actions Edit

Level Icon Ability
1 32px Basic Synthesis
7 32px Master's Mend
11 32px Inner Quiet
15 32px Trick of the Trade
21 32px Great Strides
31 32px Standard Synthesis
43 32px Advanced Touch
Level Icon Ability
5 32px Basic Touch
9 32px Steady Hand
13 32px Observe
18 32px Standard Touch
25 32px Master's Mend II
37 32px Brand of Water
50 32px Comfort Zone

External links Edit


Disciplines and (Jobs)
Disciples of War
Archer (Bard) - Gladiator (Paladin) - Lancer (Dragoon) - Marauder (Warrior) - Pugilist (Monk) - Rogue (Ninja)
Disciples of Magic
Arcanist (Summoner, Scholar) - Conjurer (White Mage) - Thaumaturge (Black Mage)
Disciples of the Land
Botanist - Fisher - Miner
Disciples of the Hand
Alchemist - Armorer - Blacksmith - Carpenter - Culinarian - Goldsmith - Leatherworker - Weaver

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